Adrift
The premise
The colony vessel Meridian carries six thousand sleepers to a new world, and none of them are supposed to see the middle of the voyage. Your pod had other ideas. Now the restaurants are lit for no one, the only conversation is an android bartender's serene sympathy, and every door that matters is sealed. The ship has a century left to go — and the silence is already asking what you would trade to escape it.
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How it opens
Cold air, and light. The pod lid stands open and your breath comes back to you in fog. Your hands are blue-white, frost still melting from the knuckles, but they work, and the ache in them is almost pleasant: revival ache. Arrival ache. You made it. …
The story picks up from here — start a save and it answers to you.
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