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The Maestro's Castle

~32 turns3 endings

The premise

Alice woke up three months ago with no memories and a power that shouldn't exist. Now the people of Verranmoor are vanishing, and the trail leads to Castello Verran — a castle on the ridge that houses 998 ghosts and the trickster half-ghost who's the castle's master. To find the missing, Alice seeks out the Maestro. But the castle has been waiting for her, and the answers it holds are about her.

Three endings to reach — where the thread leads is yours to decide.

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How it opens

The iron gate of Castello Verran is taller than two men standing on each other's shoulders, and it is weeping rust down its bars like old tears. You press your palm flat against the cold metal and feel the lock shudder — not because you pushed it, but because it felt you. Somewhere behind the gate, a bell strikes one. Then silence, the kind that has weight. The road back to Verranmoor is still visible behind you, winding down through the pines to the town where another face has gone missing from a window. Three months of waking up with a name that isn't yours and a power that shouldn't exist, and this is where the trail ends: a gate that knows you're here. …

The story picks up from here — start a save and it answers to you.

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