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Lesson in Ruinmystery

Lesson in Ruin

~24 turns2 endings

The premise

Mali Bowman never wanted anything to do with her estranged father's wealthy British world. But when Richard Bowman demands she attend Blackwood Academy, she's thrust into a school where legacies matter more than truth. Before she can navigate the brutal social hierarchy — or untangle her feelings for two very different boys — beloved professor Marc Thorne dies under suspicious circumstances. The school calls it an accident. Thorne's last breadcrumbs say otherwise, and every clue leads back to Mali's own bloodline. She has until Founder's Day to decide what the Bowman name is worth.

Two endings to reach — where the thread leads is yours to decide.

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How it opens

The taxi lets you out at iron gates older than your country. Beyond them, Blackwood Academy rises in grey stone and wet ivy, every window watching. Your father's letter sits in your jacket pocket — avoid the Clarke family — which is rich, coming from a man who hasn't spoken to you in eleven years. A woman in a blazer checks your name off a list without looking up. "Bowman. East Wing, Room 14." The corridor smells like furniture polish and cold stone. Room 14 is narrow and spare. A girl with cropped red hair sits cross-legged on the far bed, guitar across her lap, watching you like she's deciding something. "So you're the Bowman girl," she says. Not a question. On your pillow: a book. …

The story picks up from here — start a save and it answers to you.

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